using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("UIBScrollableTrack")]
	public class UIBScrollableTrack : MonoBehaviour
	{
		public UIBScrollable m_parentScrollbar => method_3<UIBScrollable>("m_parentScrollbar");

		public GameObject m_scrollTrack => method_3<GameObject>("m_scrollTrack");

		public Vector3 m_showRotation => method_2<Vector3>("m_showRotation");

		public Vector3 m_hideRotation => method_2<Vector3>("m_hideRotation");

		public float m_rotateAnimationTime => method_2<float>("m_rotateAnimationTime");

		public bool m_lastEnabled => method_2<bool>("m_lastEnabled");

		public UIBScrollableTrack(IntPtr address, string className)
			: base(address, className)
		{
		}

		public UIBScrollableTrack(IntPtr address)
			: this(address, "UIBScrollableTrack")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnEnable()
		{
			method_8("OnEnable");
		}

		public void OnScrollEnabled(bool enabled)
		{
			method_8("OnScrollEnabled", enabled);
		}
	}
}
